Summary

*Please check my LinkedIn for a more in-depth list of my skills and experience*

After graduating with a bachelor's degree in 3D from École NAD in Montréal, I began working at Ubisoft Quebec on Assassin's Creed Syndicate as a character modeler, where I further developed my skills in 3D realism, 2D texturing, general game production and other fields.

I have always thrived in creative environments, and greatly enjoy working in teams. I adapt quickly to new techniques and challenges, and am always eager to learn something new. Video games have always been a passion of mine, and I look forward to the next game experience that I can contribute to!

Skills

  • Anatomy
  • Drawing
  • Digital Sculpting
  • Texturing
  • 3D Modeling
  • Prop Modeling
  • Concept Art
  • Digital Painting
  • Software Proficiency

    3ds Max
    3ds Max
    Marvelous Designer
    Marvelous Designer
    CrazyBump
    CrazyBump
    xNormal
    xNormal
    Photoshop
    Photoshop
    ZBrush
    ZBrush
    Unreal Engine
    Unreal Engine
    Unity
    Unity

    Productions

    Experience

    Character Artist

    Ubisoft Quebec
    October 2014 - Present | Quebec City, Canada

    Worked on Assassin's Creed: Syndicate. I create hi-res sculpts of faces, beasts and clothing (with cloth simulation by Marvelous Designer), texture them, and integrate them in engine.

    Character Artist Intern (Academia Summer School)

    Ubisoft Montreal
    May 2014 - June 2014 1 month | Montreal, Canada

    Was Lead Artist and Character Artist, overseeing the management and delegation of tasks in the art team as well as creating the playable characters for the game. Also helped created textures for the environment whenever needed.