Modeled using Marvelous and Zbrush, but most of the outfit is texture/pattern work using our fabric and metal/leather shaders in Anvil Engine. Was a blast to make!
Pieces (Torso, hood, waist, bracers, greaves) are interchangeable in-game with other outfits using a proxy morphing system.
Alexios Head & Shaders:
Thanks to Nathaniel Lamartina for help on the upper arm piece due to time constraints!