Modeled using Marvelous and Zbrush, but most of the outfit is texture/pattern work using our fabric and metal/leather shaders in Anvil Engine. Was a blast to make!
Pieces (Torso, hood, waist, bracers, greaves) are interchangeable in-game with other outfits using a proxy morphing system.
Concept:
https://www.artstation.com/gablain
Kassandra Head:
https://www.artstation.com/artwork/GXO4Yz
Alexios Head & Shaders:
https://www.artstation.com/mathieugoulet
Thanks to Nathaniel Lamartina for help on the upper arm piece due to time constraints!
https://www.artstation.com/hazed_blue