Website powered by
Stephanie Chafe
Stephanie Chafe
Character Artist
Quebec, Canada

Summary

*Please check my LinkedIn for a more in-depth list of my skills and experience*

After graduating with a bachelor's degree in 3D from École NAD in Montréal, I began working at Ubisoft Quebec on Assassin's Creed Syndicate as a character modeler, where I further developed my skills in 3D realism, 2D texturing, general game production and other fields.

I have always thrived in creative environments, and greatly enjoy working in teams. I adapt quickly to new techniques and challenges, and am always eager to learn something new. Video games have always been a passion of mine, and I look forward to the next game experience that I can contribute to!

Skills

AnatomyDrawingDigital SculptingTexturing3D ModelingProp ModelingConcept ArtDigital Painting

Software proficiency

3ds Max
3ds Max
Marvelous Designer
Marvelous Designer
CrazyBump
CrazyBump
xNormal
xNormal
Photoshop
Photoshop
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity

Productions

  • Ac syndicate jacob
    • Video Game
      Assassin's Creed: Syndicate
    • Year
      2015
    • Role
      Character Artist
    • Company
      Ubisoft Québec

Experience

  • Character Artist at Ubisoft Quebec
    Quebec City, Canada
    October 2014 - Present

    Worked on Assassin's Creed: Syndicate. I create hi-res sculpts of faces, beasts and clothing (with cloth simulation by Marvelous Designer), texture them, and integrate them in engine.

  • Character Artist Intern (Academia Summer School) at Ubisoft Montreal
    Montreal, Canada
    May 2014 - June 2014

    Was Lead Artist and Character Artist, overseeing the management and delegation of tasks in the art team as well as creating the playable characters for the game. Also helped created textures for the environment whenever needed.